Blog, Intro to Domain of One's Own
Good Innovations within "Beyond Disruption: Higher Ed Innovation from Within"
After reading through Beyond Disruption: Higher Ed Innovation from Within again, I noticed a lot of things that went along with . Here are some of the main points of the article:
- Leslie Madsen-Brooks wanted to focus on the good innovations of the classroom, like projects that rely on open-source softwares and focus on individual and collective empowerment. There is evidence of student learning is on the web.
- Domain of One’s Own encourages students to “reclaim the web” by “taking control of your digital identity” and keeping it “in a central place that you own and control.”
- Domain of One’s Own exemplifies some of the best innovations, it “develops communities of learners, fostering collaboration, encouraging writing and reflection, and developing curiosity about the world.”
- Programs can go a long way using inexpensive but high-quality, open-source tools Like Domain of One’s Own does
Brooks also listed some behaviors that show up in successful:
- Investing time and effort
- Interacting with faculty and peers about substantive matters
- Experiencing diversity
- Responding to more frequent feedback
- Reflecting and integrating learning
- Discovering relevance of learning through real-world application